<?xml version="1.0" encoding="UTF-8" ?>
<class name="Particles" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		3D particle emitter.
	</brief_description>
	<description>
		3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
		Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="capture_aabb" qualifiers="const">
			<return type="Rect3">
			</return>
			<description>
			</description>
		</method>
		<method name="get_amount" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_draw_order" qualifiers="const">
			<return type="int" enum="Particles.DrawOrder">
			</return>
			<description>
			</description>
		</method>
		<method name="get_draw_pass_mesh" qualifiers="const">
			<return type="Mesh">
			</return>
			<argument index="0" name="pass" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_draw_passes" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_explosiveness_ratio" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_fixed_fps" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_fractional_delta" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="get_lifetime" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_one_shot" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="get_pre_process_time" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_process_material" qualifiers="const">
			<return type="Material">
			</return>
			<description>
			</description>
		</method>
		<method name="get_randomness_ratio" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_speed_scale" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_use_local_coordinates" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="get_visibility_aabb" qualifiers="const">
			<return type="Rect3">
			</return>
			<description>
			</description>
		</method>
		<method name="is_emitting" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="restart">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="set_amount">
			<return type="void">
			</return>
			<argument index="0" name="amount" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_draw_order">
			<return type="void">
			</return>
			<argument index="0" name="order" type="int" enum="Particles.DrawOrder">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_draw_pass_mesh">
			<return type="void">
			</return>
			<argument index="0" name="pass" type="int">
			</argument>
			<argument index="1" name="mesh" type="Mesh">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_draw_passes">
			<return type="void">
			</return>
			<argument index="0" name="passes" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_emitting">
			<return type="void">
			</return>
			<argument index="0" name="emitting" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_explosiveness_ratio">
			<return type="void">
			</return>
			<argument index="0" name="ratio" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_fixed_fps">
			<return type="void">
			</return>
			<argument index="0" name="fps" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_fractional_delta">
			<return type="void">
			</return>
			<argument index="0" name="enable" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_lifetime">
			<return type="void">
			</return>
			<argument index="0" name="secs" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_one_shot">
			<return type="void">
			</return>
			<argument index="0" name="enable" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_pre_process_time">
			<return type="void">
			</return>
			<argument index="0" name="secs" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_process_material">
			<return type="void">
			</return>
			<argument index="0" name="material" type="Material">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_randomness_ratio">
			<return type="void">
			</return>
			<argument index="0" name="ratio" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_speed_scale">
			<return type="void">
			</return>
			<argument index="0" name="scale" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_use_local_coordinates">
			<return type="void">
			</return>
			<argument index="0" name="enable" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_visibility_aabb">
			<return type="void">
			</return>
			<argument index="0" name="aabb" type="Rect3">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="amount" type="int" setter="set_amount" getter="get_amount">
			Number of particles to emit.
		</member>
		<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder">
			Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
		</member>
		<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
		</member>
		<member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
		</member>
		<member name="draw_pass_3" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
		</member>
		<member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
		</member>
		<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes">
		</member>
		<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
			If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
		</member>
		<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
			Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
		</member>
		<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
		</member>
		<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
		</member>
		<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
			Amount of time each particle will exist. Default value: [code]1[/code].
		</member>
		<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
			If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
		</member>
		<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
			If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
		</member>
		<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
		</member>
		<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
			[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
		</member>
		<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
			Emission randomness ratio. Default value: [code]0[/code].
		</member>
		<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
			Speed scaling ratio. Default value: [code]1[/code].
		</member>
		<member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb">
		</member>
	</members>
	<constants>
		<constant name="DRAW_ORDER_INDEX" value="0">
			Particles are drawn in the order emitted.
		</constant>
		<constant name="DRAW_ORDER_LIFETIME" value="1">
			Particles are drawn in order of remaining lifetime.
		</constant>
		<constant name="DRAW_ORDER_VIEW_DEPTH" value="2">
			Particles are drawn in order of depth.
		</constant>
		<constant name="MAX_DRAW_PASSES" value="4" enum="">
		</constant>
	</constants>
</class>
